Saturday, December 3, 2011

Honesty in Card games

Hello! Its Team Triterra again! Today i will like to talk about a slightly more serious topic about card gaming. It is honesty in card games. What do i mean, i refer to not lying to your opponent about effects, not doing dishonest acts like cheating in a game etc.

Personally, i do not mind losing, because when i lose, i gain a new knowledge on how that deck can be played etc. However, i will mind losing when i have lost because my opponent cheated...

I will give an example. Yesterday's vanguard tournament, i lost, and i am okay with it. However, i lost because my opponent cheating very epicly.. Yes it is my fault that i did not see him cheating, and i do not know his effects etc, however, really.. i feel that these kind of card game players do not deserve to be respected by other players at all.

In my vanguard match, i was about to win him, he had 3 cards in his hand, if i am not wrong, and a 9k galahad on the field, so i used my enigman storm, 15k to attack his blaster blade, because i had a commander laurel as a rear guard, and i drived check 2 triggers, so he let it pass, and when i am about to activate laurel's ability, which is to rest 4 rearguard to stand my vanguard again.. Suddenly, my opponent told him i can only use his effect when i hit a vanguard, and i was like wtf? So i told him that commander laurel's effect activates as long as my vanguards attack hits.. so in the end he started trolling me about how i should not cheat, and that i got my effects wrong... he had 5 dmg and 3 hand cards... so i said, then can i redo and hit your vanguard now? i will shuffle back the triggers and do it again.. he said no.. cause he already let the attack pass, it was my problem

So, it was clear that he was gonna lose, he had no isolde in his hand.. So i agreed to have a rematch.. Then, during this match, i lost, because he lied to me.. again... i was not sure of galahad's effect, so i did not check.. he counter blasted 2 times, when i remember he rode blaster blade... so he told me it was 11k when there was no grade 2 galahad inside the soul... i did not know it had that kind of effect, so after that match, i realised i was guarding with extra 5k every turn... and that idiot did not bother to remind himself of his own cards effect... so much for remember his opponent's effects :D

and, my team mate used promise daughter in that deck, because it was a extra booster card, which just came out, they trolled him and shouted that he was not allowed to use it. however, guess what, that guy's own field had zennon on it... wow.. great eyesight huh

anyway, the lesson learnt from this is, always check what is happening in the game, if you are unsure of something, ask, and do not wait until the match is over, and you have lost the game already. :D

Wednesday, November 30, 2011

Duel Masters Staples and Useful Cards Guide No.1 ( how to utilize)

Some people might find Mad Romanoff really hard to use against rush decks, they will rush you till you have 1 or no shields left by the time you summon Mad Romanoff.
This is one simple strategy to play Mad Romanoff against a rush deck.
The key card is Miraculous Meltdown. If you do not know its effect, it is for every shield your opponent has and you do not, he puts a shield back into his hand. He can use shield trigger abilities.

Okay so the rush deck usually will not play blockers, they will play many low costing beat cards to rush your shields. So, first, you hope for a terror pit in your shields. Then, play the card Bloody Shadow and Bloody Squito. Your job will be to charge Miraculous Meltdown into your mana zone, and then wait for Mad Romanoff to come out.

Once Mad Romanoff is out, you should plan yourself to 0 shields left. Then, if there are additional attacks from the opponent, block them. Make sure you have 0 shields left in your shield zone. Your turn, you will evolve Mad Romanoff, and attack with Mad Romanoff. Because Mad's effect is always first, you get to play Miraculous Meltdown from your Mana Zone before the attack goes through. Now, the only threat is Terror Pit, make sure you have at least 1 back up attacker to finish him off, maybe a knight that can attack, those 3 mana few from the Mad Rock Chester deck. If he got super spark, holy awe, warning spike etc, he can use them on Mad.

Reason :
No.1 - He is already tapped when you play Miraculous Meltdown, how can he be tapped again 0.0
No.2 - Warning Spike cannot stop his attack as your attack is declared already, he can only stop your other creature.

This is a strategy against rush decks that burn through your shields quickly.

Another strategy is to play Evolution Burst, Death and Reverse, because Mad is Evolution, you can play both effects. First, burn a blocker, then summon any 3 or less cost from your grave yard, most likely a blocker if you are dying, or any of the 2 3 mana cards..

The last strategy is to combo Mad with Chester and Rock.

First, you play any spell from your mana zone with Mad's effect, then you play the same spell from your grave with Chester's effect. The spell with be in the grave because after mad play's the spell, it goes to the grave!
This will mean.

2x Primal Scream - you have successfully dropped 6 cards into your graveyard, most likely added a lot of spells into the grave. Then you can summon fernando for very little cost.

2x Terror Pit - Clear your opponent high attack monsters!

Tuesday, November 29, 2011

Duel Masters Staples and Useful Cards Guide No.1

This post is for beginners who have just joined the japanese metagame, or who have just started Duel masters..

The first card i will like to introduce is MAD ROMANOFF!
Mad Romanoff - 5 Mana Mad Deck Evolution
Effect - To summon this card, you look at the top 3 of your deck, choose any creature from those 3 cards, and summon this card over that card as a evolution. The rest of the cards go to the graveyard. If there is no monster there, all the 3 cards are sent to the grave.

Fire/5 mana/3000+
Effect : When this card attacks , you can meteor burn 1 card below this card ( meteor burn means to send 1 or more cards specified for that effect below the creature to the graveyard, something like soul blast in vanguard), and cast a fire or dark spell cost 6 or less from your mana zone for no cost. Put that spell into the graveyard after casting it.

Firstly, why this card is imbalanced. You can play stuff like terror pit, miraculous meltdown, etc etc from your mana zone! So there is no need to be afraid that your spells are gonna do nothing and rot in the mana zone! Secondly, he can link with Chester Romanoff and Rock Romanoff, and Rock Romanoff is a Infinite Grave Evolution, so he has many cards to meteor burn.
Once you god link Mad with Rock, you can meteor burn from Rock, so you can abuse his effect many times in a row!

Pros - Can cast spells for no cost
- Makes great comebacks
- If linked, can use effect more than once
- Not very high cost

Cons - It is limited ( you can play 1 copy in a deck only )
- Hard to find, the only way you can get this card is from Mad Rock Chester DMC
- Expensive

1st December and 2nd December

Well, hello every again, this is Team Triterra. This is just a post about events on 1st and 2nd of December. Well, 1st of December, the Singapore Duel Masters Guild ( a Facebook group ) is hosting a tournament at Jurong East Thousand Taste Trading, and i try and record some duels and post if on our Youtube Account, which reminds me.

Our youtube account is up! It is called Team Triterra! Please go and suscribe and enjoy our videos on deck review, booster box openings etc. We have just uploaded a video of us opening a box of DMR02, duel masters box. The pulls were pretty good.

On the 2nd of December, Team Triterra will be going to a Team Tournament for Vanguard at Hougang Lorong Ah Soo Shop. Our players this time is me, William, Allan and Austen.

Hopefully, we can win something out of it, but the saying goes, winning is not everything, its the experience that matters.

We will be posting our decklists after the tournament as there might be competitors reading this post and we do not want a case of scan deck, p.s guys.

Anyway, i will be posting the decks that topped the DM tournament here, as well as the vanguard tournament if possible, and do drop by if you are free to participate. The registration fee is 5 dollars, and the prizes are not set yet, but it will depend on the turn out, which currently is not bad.

Registration starts at 11, and the tournament will start at 1. No latecomers will be entertained :D.

Cheeer~

Monday, November 28, 2011

DMD-03 Strong Metal Deck Review

DMD-03
The notable cards in DMD-03
1. Hell Scraper
2. Bukkomi Hedgehog
3. Yattarre Pipi
4. Natural Snare
5. Hyperspatial Bolshack Hole
6. Hyperspatial Shooting Hole
7. Shooting Exedrive
8. Purification Trap


These cards are the more worth cards in the deck, so i will be explaining why.
Hell Scraper - Shield Trigger, destroy any amount of creatures up to 5000. This is very powerful because it is a shield trigger, and it allows multiple targets to be targetted with its effect, and it is a staple for many decks.

Bukkomi Hedgehog - His effect is you can destroy him to stop a attack, this means that this is a extra blocker, but, this card can block for "cannot be blocked" creatures, as when this creature stops an attack, it does not block, instead, it stops the attack with its effect, thus crystal lancer rush just lost a key part of the combo.

Yatarre Pipi - Cards in duel masters is just getting more and more powerful. Firstly, they are giving us this card, 2 mana, 2000 power and they are also going to print a card that allows all hunters and aliens to gain each other in race.. This way, there are so many combos to be played soon.

Natural Snare - Staple Card for some decks

Bolshack Hole / Shooting Hole - Firstly, the can clear field, then you can summon Killer Dragon Gunlord with just one hole, so you have destroyed something on the field, and you summoned 2 psychics.

Purification Trap - Effect is choose any amount of graveyard and shuffle it into your opponent deck, also, you get a additional mana. This means, grave evolution rush and Mad Rock Chester decks just got owned, and you got a free mana :D


Personally, i think that this deck is not bad if you want to get those staples and stuff that i mentioned above, but for 59.90 in singapore, i will think that it will be more of a wise choice to get a DMC deck instead. If it was 35 USD like in other countries, it will still be considerable..

Alphadios Rush Deck!

This is a deck idea i got from some japanese guy, so this is not an original idea, i am just putting it here to show you guys this combo.

Okay the key cards to this deck is Colorful Dance, Alphadios, Gaga Shaula, Spirit of Understanding, Courtney, fairy of the summer breeze and some other angel commands.

The decklist is something like this.

4x Bronze Arm Tribe
4x Courtney of the Summer Breeze
1x Dandy Eggplant
4x Gaga Shaula, Spirit of Awakening
4x White knight HEAVEN
4x Alphadios, Lord of Spirits
4x Alcadeias, Lord of Spirits
4x Colorful Dance
4x Dimension Gate
3x Faerie Life
4x Logic Cube

Okay so this deck works like this, i will be doing a turn by turn explanation.

First turn - Draw and charge.
Second Turn - Draw and charge, play faerie life
Third Turn - Draw and charge, and summon Bronze Arm Tribe and Courtney
Fourth Turn - Summon Gaga Shaula, spirit of understanding
Fifth turn - Play colorful dance, colorful dance effect is you put the top five cards of your deck into your mana zone, then send 5 cards in your mana zone to your graveyard, you send the five tapped mana. Because courtney's effect, all mana is every civilization, and Gaga Shaula's effect, whenever you charge a nature mana, the next creature cost 1 less, so you have charged 5 nature mana. This means...


Alphadios = 10 -5 = 5
Alcadeias = 6 -5 = 1
HEAVEN = 8 -5 = 3

So now you have 5 untapped mana, you evolve either one of them on Gaga Shaula, since it is angel command. This way, you have just kind of locked your opponent on the 5th turn with alphadios. If he is playing a rush deck, play HEAVEN as everything goes back to the shields and rush never has a big hand, so he is practically locked too~

Duel Masters ( Volg Control Deck )

Creatures : 22

4x Fuuma Bajir, Soul Weapon
3x Exedrive / Pyrofighter Magnus ( Since they are the same )
3x Jenny, the Dismantling Doll
4x Mach 5 Swan, the Tempestous
1x M. Romanoff
3x Locomotiver
2x Fuuma Thrash Train / Mongrel Man
2x Dark Guy, Zero Romanoff / Romanoff the 1st

Spells : 18

2x Bolshack Hole
4x Raiden Hole
2x Kutt Hole
4x Ghost Touch
2x Cranium Clamp
4x Terror Pit

Hyperspatial Deck
2x Volg Set
2x Kutt, the temporal Brawler
2x Death April


WARNING : This is a fun deck, so please do not copy this deck, as this deck is very noob. It is just made for fun purposes and sharing purposes.

This deck has no main combo actually, the combo is just to burn your opponent's hand and control his field with vol tiger, the spells etc.

Firstly, there are a few ways to play this deck, the first way is to use jenny, ghost touch, cranium clamp, locomotiver etc. to burn the hand of your opponent, if your opponent plays a slow deck, a deck that needs to build up, then he is screwed if your opening hand is good as you will burn his hand away so he will need to make a choice whether to throw in a mana or keep it in his hand for the next turn, then we will discard that card away when he can use it, which practically makes him helpless.

How to summon and combo with volg.
1. Dark Guy. Use darkguy to throw raiden hole into the grave yard, then, when dark guy attacks, you can play raiden hole from your grave and shuffle it back into your deck. Only use this combo when you do not draw raiden hole out. If you draw raiden hole, use dark guy to play terror pits and other discarding spells.

2. Raiden hole with Fuuma Bajir, soul weapon. You can summon both parts of volg tiger with Raiden Hole's effect, by destroying one of your own creatures, you can summon both parts. Destroy Fuuma Bajir, his effect is when he is destroyed, your opponent discards a card or destroys a 3000 or less monster, since his hand is so low already, he might as well destroy a card on the field, and there goes one monster, and if because of the volg's effect, you mill your opponent's deck and destroy one more 2000 or less, which will totally rape a rush deck with all low powers.

Then, volg tiger will attack, and you will begin swarming the field with low mana stuff like Fuuma Bajir ( 3 mana ) again, using volg tiger's effect, he will also be discarding hand..

The other way to play this deck is bolshack hole.
The key strategy is the same, discard your opponent's hand, then bolshack hole and destroy a 3000 or less card on the field, and pull death april, Death april can totally control your opponent's hand and thus it makes him locked and he will have no hand and no shields soon, no creatures too!


Lol, just to say again, this is a fun deck, do not copy, if you keep losing ,it is not my problem LOL.